Othello diagram — the corner, or flipping five

The board is almost empty. White at the a1 corner flips one black disc. White at a5 flips five black discs on that rank. Flipping more is not automatically a trap. Each difficulty played this position 30 times.

Start

White to move: a corner and a five-flip are both legal

Start. White to move: a corner and a five-flip are both legalabcdefgh12345678

a1 brackets one black disc against the white disc beside it. a5 is the left end of five black discs, so it flips all five. Both squares are legal. Ranks are numbered from the top, as on an Othello board.

Line 1 / 4

Two moves from the same position

The left board is Normal, which trusts the square values. The right board is Hard, which scores the whole position. Both moves are legal, and neither was a blunder here.

Normal 30/30

Corner a1

Normal 30/30. Corner a1abcdefgh12345678

Corners are worth 120 on the value table. The X-square diagonal to a corner is −40. Normal adds flipped discs to that value and takes the corner.

Hard 30/30

Five flips on a5

Hard 30/30. Five flips on a5abcdefgh12345678

If more than 16 squares are empty Hard reads 2 plies, 3 plies at 16 or fewer, and 5 plies at 10 or fewer. This opening is a 2-ply search, and the larger disc swing won.

What Playfulo's Othello AI did on this position

The same discs, 30 calls per difficulty. Only Easy mixed the two moves.

  • EasyThe corner 27 times, the five-flip 3 times. The usual window is 40 points, and about one turn in four it widens to 160, so a move below the corner can appear. A gap of 50,000 or more ignores the window and forces the best move.
  • NormalThe corner in all 30 trials. While 54 or more squares are empty the window is 30 points, then 8. Here the corner weight beat the five-flip, so Normal did not wobble.
  • Harda5 in all 30 trials. Hard does not add a flip bonus onto one move. It evaluates the position after the move, including the reply. This line is the record that a corner is not always first.

11 Oct 2026: Playfulo's Othello AI, 30 calls per difficulty on this position. Easy's random window means the '3 trials' count can change. Square weights and search depth are the engine's values.

FAQ

Is there a way to always win at Othello?

No move sequence wins every game, but the winning principles are clear: take corners, avoid the X- and C-squares next to empty corners, and flip few discs early so your opponent has fewer legal moves. In the endgame, count the empty squares and aim to make the last move in each region.

Is it bad to flip a lot of discs early in Othello?

Usually, yes. Flipping many discs spreads your color out and gives your opponent more discs to flank and more squares to play. Flipping fewer and staying compact in the center limits their options and can force them into dangerous squares.

What are X-squares and C-squares in Othello?

X-squares are b2, g2, b7 and g7, diagonally next to the corners. C-squares are a2, b1, g1, h2, a7, b8, g8 and h7, beside the corners along the edges. Playing them while the adjacent corner is empty often gives that corner to your opponent; once you own the corner, they're no longer dangerous.

Is Othello the same as reversi?

They're the same family of game: both are played on an 8×8 board by flanking and flipping opponent discs. Othello usually refers to the version with a fixed four-disc starting position and Black moving first. Playfulo's Othello follows those standard 8×8 rules.