Start
White to move, Black has an open three
Both ends of the three-stone row are empty. Another black stone sits just above the right end, so leaving that end open lets Black connect. The picture is a close crop of the full board.
How to Win at Gomoku
Gomoku (omok, five in a row) takes a minute to learn, but the gap between a winning player and a losing one comes down to reading threats. This guide walks through the shapes that matter, the forks that actually end games, how to finish with a chain of fours, and how to decide which side of a three to block.
This is the center of a 15×15 board. Black has three stones in a row, plus one more stone just above the right end. Both ends are empty, so the next move can make an open four. The line below is what Playfulo's gomoku AI played when given this exact position 80 times at each difficulty, and what happens if White does not block.
Start
Both ends of the three-stone row are empty. Another black stone sits just above the right end, so leaving that end open lets Black connect. The picture is a close crop of the full board.
Line 1 / 4
Both moves stop an immediate four. The difference is whether White also separates the black stone above. Blocking only the left end leaves the right end touching that stone.
Hard 80/80
This stops the four and takes the point that would connect the stone above. One defensive move also slows the next attack.
Easy and Normal, about half
The open three itself is stopped, but the right end stays empty and can join the stone above. Easy chose this in 37 of 80 trials, Normal in 39 of 80.
Every difficulty blocked one end of this open three in all 80 trials. They split on which end. An immediate five-in-a-row is a separate rule.
11 Oct 2026: Playfulo's gomoku AI was called 80 times per difficulty on this position. Easy and Normal draw among similar scores, so a fresh sample can shift the split a little. The 85% immediate-five block is the rate written in the engine.
Every gomoku plan is built on forcing moves: moves your opponent must answer. The most important one is the open three, three stones in a line with both ends empty, so that one more stone creates an open four. A split shape like X X _ X counts as an open three too, as long as both outer ends are free. Players who only watch for three stones touching each other lose to split threes all the time.
A closed three has one end blocked by an enemy stone or the board edge. Adding a stone only produces a four with a single winning point, which your opponent can stop with one move. Closed threes are not immediate threats, but they are valuable raw material for later forks.
A four is any shape that becomes five on the next move. A closed four must be blocked at once. An open four has two winning points and cannot be stopped, so it is effectively a win. Seen this way, gomoku is really a race to create either an open four or two threats that cannot be answered with a single stone.
A four-three (4-3) is one move that creates a four and an open three at the same time. Your opponent has to block the four, which leaves the three free to become an open four on your next turn. The 4-3 is legal for both colors in freestyle and in renju, which is why it is the backbone of practical gomoku strategy.
A double-three (3-3) creates two open threes with one stone. The defender can only block one, so the other turns into an open four. The catch is that the defender may block while making fours of their own, seizing the initiative back. Before playing a 3-3, check whether your opponent has any material for consecutive fours.
A double-four (4-4) creates two fours at once and wins immediately because there are two points to block. On Playfulo the default freestyle rule allows 3-3 and 4-4 for both players. If you switch to renju, Black alone is banned from 3-3, 4-4 and overlines, so always confirm the rule before you plan your finishing blow.
VCF stands for victory by continuous fours. Every move you play makes a four, so your opponent has no choice except to block, and the sequence ends in a 4-4, a 4-3 or an open four. Because every reply is forced, the defender never gets a tempo to counterattack, which makes VCF the most reliable way to close out a game.
To find a VCF, treat scattered twos and closed threes as potential fours. Play the sequence out in your head: after each four, note where the blocking stone lands and whether your new stone connects to another line. If the chain ends with two threats overlapping, the VCF works. If a blocking stone happens to give your opponent a four, it fails.
VCT, victory by continuous threats, mixes open threes into the sequence. It is more powerful but riskier, because an open three can be ignored by an opponent who has a four of their own. A good habit is to look for a VCF first and only then consider a VCT.
Black moves first and gains a real edge from that tempo. Computer searches in the 1990s proved that on a 15×15 board, freestyle gomoku is a forced win for Black with perfect play. Humans cannot memorize those lines, but the practical lesson is simple: Black should start attacking early, and White should break up Black's shape before it grows.
In the opening, avoid building one long line. Keep your stones close together so that each new stone opens several directions at once. A common approach is to start near the center and place your second stone diagonally or one point away from the first, keeping horizontal, vertical and both diagonal lines available. The standard renju openings are all compact shapes inside the central area for exactly this reason.
Stones near the edge tend to become closed shapes, so the edge is a poor base for attack. As the defender, pushing your opponent's stones toward the edge reduces how many threats they can build. On a 15×15 board, most games are decided by the fight around the center.
The priority order is clear. Block any four first, then open threes. The one exception is when you can make a four yourself and continue into a winning VCF, in which case you can ignore the opponent's three and win first. Before every defensive move, ask yourself whether you can finish the game right now.
When blocking an open three, the side you choose matters. Generally block the end where your opponent has more stones nearby, the side where the line could connect to another line after your block. Against a split three like X X _ X, filling the gap is often the strongest block.
The best defensive move also improves your own position. If there are two or three points that stop the same three, pick the one that connects with your stones to form a two or a three. That way your block doubles as preparation, and you win back the tempo.
Also watch for intersections before threes even appear. Forks are born where two lines cross, so if your opponent has twos pointing in several directions, taking the crossing point early prevents the fork from ever forming.
Strong attacks are not sudden fours. They come from gathering material along several lines and converging on one point. Keep this order in mind and your forks will start appearing much sooner.
Most lost games come from missing a threat, not from being outplayed. Removing these habits one at a time makes a visible difference.
Strategy only sticks when you look for threats in real games. Playfulo gomoku runs on a 15×15 board in your browser with no sign-up, and you can pick an easy, normal or hard AI. Easy is a good place to practice building 4-3 forks yourself, while normal and hard are better for learning to defend against continuous threats.
Once you are comfortable, switch from freestyle to renju and practice attacking as Black without touching forbidden points. You can also create a room and send an invite link to play a friend under the same rule, then review together where each fork came from.
On a 15×15 board, freestyle gomoku has been proven by computer search to be a win for Black with perfect play. The winning lines are far too large for humans to memorize, so in practice winning means learning to spot 4-3 and 4-4 forks and sequences of continuous fours (VCF).
A 4-3 creates a four and an open three with one move, while a 3-3 creates two open threes. A 4-3 almost always wins because the four must be blocked first. A 3-3 can be defended if the opponent blocks while making fours of their own. In renju, Black may play 4-3 but not 3-3.
Block the end where your opponent has more stones nearby and could connect to another line. Against a split three, filling the gap is often best. When several points work, choose the one that also connects to your own stones.
VCF means victory by continuous fours. You make a four on every move so the opponent is forced to block each time, and the sequence ends in a 4-4, a 4-3 or an open four. Because every reply is forced, the opponent never gets a chance to counterattack.