PlayfuloOMOK

Board game

Gomoku (Omok)

How would you like to play?

15×15 · freestyle by default · optional renju (Black bans)

Gomoku (Omok) guide

What is this game?

Playfulo Gomoku — also called omok or five in a row — is played on a 15×15 board. Play against AI or a friend with no sign-up.

The default is freestyle (no forbidden moves). You can switch to casual renju, where Black may not play 3-3, 4-4, or overlines.

Choose easy, normal, or hard, or share an invite link with a friend.

How to play

Black plays first in the first game (after that, the winner moves first), then players alternate. The first to make five in a row — horizontal, vertical, or diagonal — wins.

  • The board is 15×15. Stones are placed on intersections.
  • Freestyle (default): no forbidden moves; either color wins with five or more.
  • Renju: Black only cannot play 3-3 (two open threes), 4-4 (two fours), or overlines (six or more). White has no bans.
  • A full board is a draw. In renju, if Black has no legal point left except forbidden ones, or if a player resigns, the other player wins.

Controls

  • Click an empty intersection with a mouse. On a touch screen, tap a point once to select it and tap the same point again to confirm. In renju mode, forbidden points cannot be selected by Black.
  • Choose freestyle or renju and AI difficulty for solo play, or set the rule when creating a room and share an invite link.
  • Use the last-move marker and (in renju) the forbidden-move notice to follow the board on smaller screens.

Strategy tips

  • Build intersecting threats that can create two fours instead of extending only one line.
  • Block an open three on a point that also improves your own shape whenever possible.
  • In renju, Black must avoid double-three, double-four, and overlines while White has no bans; in freestyle those shapes are allowed for both.

Difficulty differences

Easy focuses on nearby attacks and blocks. Normal compares continuous threats and (in renju) common forbidden shapes. Hard searches a wider set of follow-up threats and defensive replies.

Common beginner mistakes

  • Ignoring an open three lets it become a four next. Block urgent threats before your own attack.
  • In renju, forgetting Black's double-three / double-four bans can leave you with no legal move. Freestyle has no bans.
  • Only building on the edge loses center control — claim some central influence early.

Gomoku diagram — two ways to block the same open three

This is the center of a 15×15 board. Black has three stones in a row, plus one more stone just above the right end. Both ends are empty, so the next move can make an open four. The line below is what Playfulo's gomoku AI played when given this exact position 80 times at each difficulty, and what happens if White does not block.

Start

White to move, Black has an open three

Start. White to move, Black has an open three

Both ends of the three-stone row are empty. Another black stone sits just above the right end, so leaving that end open lets Black connect. The picture is a close crop of the full board.

Line 1 / 4

Same open three: block the right end or the left

Both moves stop an immediate four. The difference is whether White also separates the black stone above. Blocking only the left end leaves the right end touching that stone.

Hard 80/80

Block the right end

Hard 80/80. Block the right end1

This stops the four and takes the point that would connect the stone above. One defensive move also slows the next attack.

Easy and Normal, about half

Block the left end

Easy and Normal, about half. Block the left end1

The open three itself is stopped, but the right end stays empty and can join the stone above. Easy chose this in 37 of 80 trials, Normal in 39 of 80.

What Playfulo's gomoku AI did on this position

Every difficulty blocked one end of this open three in all 80 trials. They split on which end. An immediate five-in-a-row is a separate rule.

  • Easy43 trials on the right end, 37 on the left. Easy scores only its own move and will pick well below the best score. When the opponent can make five on the next move, Easy is forced to block only 85% of the time and otherwise leaves that square.
  • Normal41 on the right, 39 on the left. Only moves within 40 points or 8% of the best score are candidates. A move that makes five, or blocks five, is never dropped for that window.
  • HardThe right end in all 80 trials. Hard looks at its move, the reply, and its follow-up, with a window of 25 points or 4%. That is why a plain block and a block that also cuts the connection come apart.

11 Oct 2026: Playfulo's gomoku AI was called 80 times per difficulty on this position. Easy and Normal draw among similar scores, so a fresh sample can shift the split a little. The 85% immediate-five block is the rate written in the engine.

FAQ

What is the difference between freestyle and renju gomoku?

Freestyle has no forbidden moves — first to five (or more) wins. Casual renju forbids 3-3, 4-4, and overlines for Black only; White has no bans. Playfulo defaults to freestyle.

Can I play gomoku with a friend?

Yes. Create a room (pick freestyle or renju) and share the invite link. You do not need the same browser — the link is enough.

Can I replay a gomoku game move by move?

Yes. When the game ends, tap 'Replay game' in the result card to step through your gomoku (omok) game from the first stone. You can go back and forward, jump to the start or end, autoplay, or drag the move slider, and the winning five-in-a-row is shown on the last move. Replay works in both AI and friend games.

What do I look at first when the opponent makes four in a row?

An open four, with both ends free, wins on the next move unless you block it now. Block that line first. A four that is already closed at one end can wait if you can create your own open four on the same turn. In renju, Black cannot play certain double-threes, double-fours, or overlines, so a blocking square that is forbidden means you look for another block or at White's open three.