Go diagram — take the stone that is in atari

Near a corner. White's stone has one liberty, on its right. If Black plays there, White is captured. A move anywhere else leaves the atari. Each difficulty played this position 40 times.

Start

One white stone, one liberty

Start. One white stone, one liberty

Black is above, to the left, and below. Only the right point is empty. The green ring is that last liberty.

Line 1 / 4

Same atari: the capturing point, and a point that does not capture

The left move fills the liberty and takes the stone. The right move adds a stone while White is still there.

All three, 40/40

Capture

All three, 40/40. Capture1

When the last empty point is Black, the white stone is removed. Filling the middle of your own territory is scored differently.

Not a capture

Playing somewhere else

Not a capture. Playing somewhere else1

The marked empty point is still White's liberty. A stone in atari is captured by playing that point now, not later.

What Playfulo's Go AI did on this position

The practice AI is not a neural net. It scores nearby points, and difficulty is only how far from the best score it may wander. On an empty board the first move is random among the four corner star points and the center.

  • EasyCaptured in all 40 trials. The window is usually 40 points, and with a 25% chance it widens to 130. Easy misses an atari or a capture only when another move sits inside that window. Filling the middle of your own area is penalized.
  • NormalThe same point in all 40 trials. Window of 20. Candidates stay within two points of existing stones.
  • HardThe same point in all 40 trials. Window of 8, and the candidate radius grows to three points. A stronger neural engine can replace this later. The games you play now use this heuristic.

11 Oct 2026: Playfulo's Go practice AI, 40 calls per difficulty, and every trial played the last liberty. The windows, and the random first move among star points and tengen, are what the engine does.

FAQ

What are the basic rules of Go?

Black and White take turns placing stones on intersections. When all liberties (adjacent empty points horizontally and vertically) of a group are filled, it is captured. Suicide is illegal and a ko cannot be retaken immediately. After two consecutive passes the game ends and the player controlling more of the board wins.

Why does a group need two eyes to live in Go?

Suicide is illegal, so your opponent cannot play inside your eye while the group has other liberties. With one eye, they can fill all outside liberties and then capture by playing in the eye. With two separate eyes, they can never play in either first, so the group cannot be captured.

How does the ko rule work in Go?

You cannot immediately recapture a single stone that was just taken at a ko. You must first play a threat elsewhere that your opponent needs to answer, called a ko threat. If they answer, you may retake the ko on your next turn.

What is a ladder in Go?

A ladder is a technique where you give repeated ataris that drive a group diagonally across the board until it is captured at the edge. If a friendly stone of the fleeing side lies on that path, a ladder breaker, the group escapes, so always trace the path before starting.