Start
One white stone, one liberty
Black is above, to the left, and below. Only the right point is empty. The green ring is that last liberty.
Go Basics for Beginners
The rules of Go (baduk) fit on an index card, but the shapes those rules create take a while to see. This guide covers liberties, atari and capturing, the ko and suicide rules, living with two eyes, and basic techniques like ladders and nets, in the order a beginner actually needs them.
Near a corner. White's stone has one liberty, on its right. If Black plays there, White is captured. A move anywhere else leaves the atari. Each difficulty played this position 40 times.
Start
Black is above, to the left, and below. Only the right point is empty. The green ring is that last liberty.
Line 1 / 4
The left move fills the liberty and takes the stone. The right move adds a stone while White is still there.
All three, 40/40
When the last empty point is Black, the white stone is removed. Filling the middle of your own territory is scored differently.
Not a capture
The marked empty point is still White's liberty. A stone in atari is captured by playing that point now, not later.
The practice AI is not a neural net. It scores nearby points, and difficulty is only how far from the best score it may wander. On an empty board the first move is random among the four corner star points and the center.
11 Oct 2026: Playfulo's Go practice AI, 40 calls per difficulty, and every trial played the last liberty. The windows, and the random first move among star points and tengen, are what the engine does.
Go is played on the 361 intersections of a 19×19 grid. Black moves first, then the players alternate placing one stone at a time. Stones never move once placed unless they are captured. The goal is to control more of the board than your opponent; capturing is a means to that end, not the goal itself.
On your turn you may place a stone on any empty intersection or pass. When both players pass in a row, the game ends and the board is scored. You can also resign if you believe the game cannot be won.
A liberty is an empty point directly next to a stone horizontally or vertically. Diagonals do not count. A lone stone in the middle of the board has four liberties, one on the edge has three and one in the corner has only two, which is why stones near the edge are easier to capture.
Stones of the same color connected horizontally or vertically form a single group and share their liberties. Connecting stones therefore makes them stronger, while separate stones can be attacked one by one. Stones that only touch diagonally are not connected, and your opponent can cut between them.
When a group is down to one liberty, it is in atari. A group in atari can be captured on the next move, so you must either add liberties by extending or connecting, or decide to give it up. When the last liberty is filled, the group is removed from the board.
A suicide move is one that leaves your own stone or group with zero liberties. Under most rule sets, including Playfulo's, suicide is illegal. The exception is when your move captures enemy stones: removing them gives your stone liberties, so it is a normal capture rather than suicide.
Ko is a shape where each side could capture a single stone back and forth forever. To prevent this, you may not immediately recapture a single stone at a ko. You must play somewhere else first, ideally a threat your opponent has to answer, called a ko threat.
If your opponent answers the threat, you can retake the ko on your next turn. If they ignore it and resolve the ko instead, you collect your gain from the threat. Playfulo uses a simple ko rule that forbids moves returning the board to the position just before.
An eye is an empty point surrounded by your stones. Because suicide is illegal, your opponent cannot play inside your eye while the group still has other liberties. With only one eye, they can fill every outside liberty and finally play in the eye to capture the whole group. With two separate eyes, they can never play in either one first, so the group can never be captured. That is the core of life and death: a group needs two eyes to live.
A false eye looks like an eye, but your opponent can put the surrounding stones in atari and force you to fill it. In the center, an eye is usually false if your opponent holds two of its four diagonal points; on the edge or in the corner, one diagonal point can be enough. Always check the diagonals when counting eyes.
The shape of the eye space matters too. Three empty points in a straight line have a vital point in the middle: if you play there first you live, and if your opponent does, you die. Four points in a straight line generally live, because the two middle points are miai: whichever one your opponent takes, you take the other and make two eyes. Finding these vital points is where life-and-death study begins.
A ladder chases a group with repeated ataris in a zigzag until it hits the edge and is captured. The fleeing group can never get more than two liberties. But if one of the escaping side's stones already sits in the ladder's path, called a ladder breaker, the fleeing group connects to it and escapes, leaving the chaser full of weaknesses.
Before starting a ladder, trace the diagonal path all the way to the edge and make sure there is no ladder breaker. Pushing a ladder that does not work can ruin the whole board in one sequence.
A net (geta) does not give atari directly. Instead, you play a loose stone one point away that blocks every escape route in advance. Whichever way the stones try to run, they gain no liberties and are captured. When a ladder fails, check whether a net works instead.
Even after learning the rules, beginners tend to lose stones the same way over and over. Keeping these points in mind makes games far more stable.
Rather than trying to understand every move from the start, playing a full game in this order is the fastest way to learn.
Playfulo's Go is a casual 19×19 game you can start in your browser with no sign-up. It uses captures, a simple ko rule and a ban on suicide, and you can pass or resign. The practice AI comes in easy, normal and hard: start on easy to get comfortable with atari and capturing, then move up to test life and death and ladders in real games.
You can also send an invite link to play a friend. If you are both beginners, talking through which stones were captured and how many eyes each group had after every game builds the fundamentals quickly.
Black and White take turns placing stones on intersections. When all liberties (adjacent empty points horizontally and vertically) of a group are filled, it is captured. Suicide is illegal and a ko cannot be retaken immediately. After two consecutive passes the game ends and the player controlling more of the board wins.
Suicide is illegal, so your opponent cannot play inside your eye while the group has other liberties. With one eye, they can fill all outside liberties and then capture by playing in the eye. With two separate eyes, they can never play in either first, so the group cannot be captured.
You cannot immediately recapture a single stone that was just taken at a ko. You must first play a threat elsewhere that your opponent needs to answer, called a ko threat. If they answer, you may retake the ko on your next turn.
A ladder is a technique where you give repeated ataris that drive a group diagonally across the board until it is captured at the edge. If a friendly stone of the fleeing side lies on that path, a ladder breaker, the group escapes, so always trace the path before starting.