Playfulo Yutnori is the Korean board game of throwing four sticks (do, gae, geol, yut, mo, back-do) to move pieces. Play against AI, on one device, or with an invite link — up to 4 players, no sign-up.
The host chooses player count (2–4) and pieces per player (2–4). Throws play a tumbling-stick animation and sound.
Stacking, capturing, and corner shortcuts are included. Yut and mo grant an extra throw; capturing does too.
How to play
On your turn, throw the sticks and move a piece (or stack). First player to get every piece home wins.
Do 1, gae 2, geol 3, yut 4, mo 5, back-do −1. Yut and mo throw again.
Landing exactly on the top-right or top-left corner takes the diagonal shortcut next; passing a corner stays on the outer path. The bottom-left corner (15) continues on the outer path.
Friendly pieces on the same cell stack and move together. Landing on an opponent sends them back to start.
A capture grants another throw. Back-do cannot enter a piece that is still at start.
Controls
Throw the yut sticks, then choose a piece to move by the rolled Do, Gae, Geol, Yut, Mo, or back-do distance.
Landing exactly on the top-right or top-left corner takes the inner shortcut on your next move. Landing on your own piece stacks them so they travel together.
Capturing an opponent or rolling Yut/Mo grants another throw. Finish every piece first to win.
Strategy tips
Stack one or two pieces for a fast shortcut instead of spreading every piece immediately.
A stack is fast but all stacked pieces return together when captured, so avoid stacking near an opponent's range.
When capture and finish are both possible, compare the extra throw, the next route, and the opponent's pursuit distance.
Difficulty differences
Easy picks among legal moves more randomly. Normal and Hard score captures, finishes, and shortcut progress; Hard shuffles candidates less.
Common beginner mistakes
Racing ahead without watching the pieces behind you gets them captured.
Sometimes finishing one safe piece beats advancing every piece.
Greed after yut/mo streaks can land you on capture squares.
Yutnori diagram — capture with geol, or bring a new piece out
Your piece is on the corner (point 5) and an opponent stands on the center point (point 23). The throw is geol, three steps. A piece that stopped on a corner takes the diagonal shortcut, so moving it three steps lands on the center and captures. Bringing a piece out of home only stands a new piece on 3.
Start
Geol, three steps: the corner piece and the opponent
The red piece is on the upper-right corner. The blue piece is on the center point, three stations down the diagonal from that corner. The dots and diagonals match Playfulo's yut board. Pieces at home are off the board.
Line 1 / 4
Same geol: the capturing landing, or a new piece
On the left the opponent is gone. On the right the corner piece never moved and point 3 only gained a piece.
Capture
Land on the center (23)
Three steps plus the capture score and the center bonus. Normal and Hard rank moves by this score, and Hard shuffles that order less.
Missed capture
Home to 3
You have one more piece on the board and you walked past the capture. Easy ignores the score, so this move is just as likely as any other legal one.
How Playfulo's yutnori AI chooses
The yutnori AI does not read several throws ahead. It scores each piece that can move with the throw you just made.
EasyIgnores the score and picks uniformly among legal moves. Bringing a piece out instead of capturing, as in the picture, comes up often.
NormalAdds a shake of 0 to 12 on top of captures, finishes, shortcuts, and stacks, then plays the highest. A capture's 80 points is larger than that shake, so this geol prefers the capture.
HardSame table, but the shake is only 0 to 4, so the ranking flips less often than on Normal. Sending a stack and stepping onto a corner shortcut also rise on this table.
Capture 80, finish 70, corner or center 18, stack 12, Easy's uniform draw, Normal's shake of 12, and Hard's shake of 4 are the yutnori scoring function. The dots on the diagram match the game board.
FAQ
How do I choose player count and number of pieces?
The host (who creates the room or starts a local game) picks 2–4 players and 2–4 pieces each. Online rooms start when the table is full; AI fills empty seats in solo play.
What are yut, mo, back-do, and capturing?
Yut (4) and mo (5) grant another throw. Back-do moves one space back and cannot be used on a piece still at start. Capturing sends opponent pieces home and grants a bonus throw.
What is yutnori (yut nori)?
Yutnori is a traditional Korean board game that families often play during Seollal, the Korean Lunar New Year. Instead of dice you throw four yut sticks; how many land flat side up decides the move (do, gae, geol, yut, or mo). Teams race their pieces around the board, take corner shortcuts, stack pieces, and capture opponents. Playfulo's yutnori online keeps these traditional rules with AI or friends.
When do I stack pieces, and when do I split them?
Stacked pieces move together, but one capture sends the whole stack back to the start. Stack when the path is safe and you want to finish sooner. Split when you need to threaten two enemy pieces at once, or when losing the whole stack would end the round. Prefer the piece that can take a corner shortcut on yut or mo, and avoid leaving a piece where a back-do captures it immediately.